How Do You Know if the Pokemon Is Shiny Using the Dexnav

From Bulbapedia, the community-driven Pokémon encyclopedia.

The DexNav (Japanese: ずかんナビ Dex Navi) is an awarding on the PokéNav Plus in Pokémon Omega Cerise and Blastoff Sapphire. It tells the thespian information about the wild Pokémon in the histrion's current location and allows the thespian to search for specific Pokémon. It tin can also tell the actor about Pokémon that the player sees in the overworld, including subconscious Pokémon.

Catching progress

Route 103's catching progress map, with some Pokémon endemic and some Pokémon just seen

The DexNav's default view shows the actor'southward catching progress for the current expanse. When in this view, the tabs for the other PokéNav Plus applications are nevertheless visible along the side, allowing the histrion to switch at volition.

This view shows which wild Pokémon in an area the role player has already owned or seen. Those that have been owned have their full carte sprite displayed, while those that have simply been seen just accept their silhouette displayed. These sprites are placed on a unique and representative snapshot of the surface area rendered using Generation Three tiles, with the proper noun of the electric current location shown in the bottom-right corner. Different rooms in a cavern or building are considered split areas by the DexNav.

Each Pokémon'southward sprite is placed over the type of tile the Pokémon is found in, with Pokémon encountered via fishing distinguished from those encountered by Surfing past being placed over deep water tiles (with no distinctions made for different rods) every bit opposed to over normal water tiles. Pokémon that are encountered via fishing will not be shown if the player does not have a fishing rod, while Pokémon encountered via Surfing will not be shown until the player has the Balance Badge. No distinction is made between tall grass and long grass, and alpine grass will be displayed on the DexNav even if in that location is exclusively long grass on the road (just not vice versa); if at that place is any long grass on the route, Pokémon encountered in either kind of grass are displayed on either tile (sometimes on the border betwixt the two).

The DexNav does non recognize Pokémon encountered past Rock Boom or special encounters, such equally invisible Kecleon or Legendary Pokémon.

If no wild Pokémon appear in a item location (except in the cave called "Sky Pillar" that leads to the tower itself), a red background with an image of a Poké Ball logo and a Pikachu carte du jour sprite are displayed. Tapping on the DexNav's screen will display the message, "There are no wild Pokémon in this area." In the cave called "Sky Pillar" prior to the actual tower, the background image that appears is the same as that of the belfry itself, although no wild Pokémon announced there and information technology displays the same message equally other locations without wild Pokémon when tapped.

When there are wild Pokémon, tapping anywhere on the progress map (other than the parts covered by owned Pokémon'south sprites) will display a message reflecting the corporeality of Pokémon in the area that the thespian has owned; this bulletin merely evaluates Pokémon that are encountered via fishing after the histrion obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates encounters that exclusively appear as hidden Pokémon afterwards the player defeats or captures Groudon/Kyogre. The default message is: "There are all the same Pokémon in this surface area that y'all take non caught!" If the player is only missing ane Pokémon, the message will be, "Nearly complete!" If the actor is missing no Pokémon, then the message, "Good task! You lot've caught them all!" will be displayed if the player has non yet defenseless or defeated Groudon/Kyogre, or the message, "Amazing! Fantastic! Y'all caught every possible Pokémon in this surface area!" will exist displayed if the player has.

The Pokémon tab of the AreaNav shows a map very similar to the DexNav's progress maps, except that where a location has multiple areas (such equally the rooms of a cave), its map condenses all different areas into i; Pokémon encountered in seaweed are displayed every bit if they were Surf encounters.

After defeating or capturing Groudon/Kyogre, Pokémon not in the Hoenn Pokédex will begin showing up on catching progress maps.

Institute Pokémon

The Found Pokémon screen for a Pikachu

If the histrion taps an owned Pokémon'south menu sprite on the catching progress map, the DexNav will display the Found Pokémon screen. This screen fills the entire impact screen, preventing the player from switching PokéNav Plus apps.

On this screen, the Pokémon's proper noun, prototype, and Search Level are displayed, equally well as its blazon if the Pokémon has been owned. The screen likewise includes "Pokédex" and "Search" buttons, the former of which brings up the Pokémon'due south Pokédex entry, and the latter of which activates the DexNav'south search function. The groundwork on this screen is shaded from gray to orange depending on the number of times the role player has seen the Pokémon.

Search office

The DexNav's search function searches the nearby surface area for hidden Pokémon of the selected species. If it finds i, the Pokémon will reveal itself and the DexNav will switch to the Hidden Pokémon screen. If a Pokémon cannot exist found, the DexNav will display the bulletin, "It couldn't be found nearby. Effort looking in a different spot!" If a Pokémon is not in the area searched at all (for example, if the histrion walks from a route to a boondocks with a Establish Pokémon's screen displaying), the DexNav will brandish the message, "The Pokémon you searched for isn't here."

The search office is the but way to find Pokémon that are only encountered past fishing or in Horde Encounters as hidden Pokémon, since they do non otherwise spontaneously appear as such. Fishing Pokémon that are searched for will appear on h2o tiles, and horde Pokémon will announced on whatsoever tile where they may appear as a horde.

The search role tin also crusade Pokémon to appear on any tile they are capable of appearing on, even if the role player has non yet met the requirement for them to appear there spontaneously. For example, using the search role on Wingull on Route 103 tin can crusade it to appear on the water tiles as a mobile hidden Pokémon even if the player does not accept the Balance Badge.

Mark of completion

A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass

For areas in which wild Pokémon appear, if the histrion has endemic all wild Pokémon that appear in an area by i or more than methods, its progress map will show a crown in the upper-right hand corner as a mark of completion. In any area, at that place are up to iii different types of encounters possible.

  • Land-based encounters (grass, caves, and sand) and seaweed, including whatever Horde Encounters
  • Fishing
  • Surfing

Pokémon that are not native to Hoenn and are exclusively encountered as hidden Pokémon are never counted in either the state-based or Surfing encounters.

The color of the crown shown depends on the player'due south communicable progress for the current area:

Crown Atmospheric condition
DexNav bronze crown.png Two encounter types uncompleted
DexNav silver crown.png One see type uncompleted
DexNav gold crown.png All see types completed
DexNav platinum crown.png All encounter types completed and all Pokémon that can be encountered exclusively as hidden Pokémon defenseless (if at that place are any); but bachelor later on defeating or capturing Groudon OR /Kyogre As

Detector Mode

In some areas, the player may come across non-hidden Pokémon in the overworld. Sometimes these may exist seen in cutscenes, while other times they may be Pokémon such as Peeko that merely roam the overworld. When the player is well-nigh these Pokémon, the DexNav'southward Detector Style will react to them to let the player to register them as seen.

If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in blueish will wink over the map. If the Pokémon has been endemic, a small, white Poké Brawl icon will as well be on the upper-right edge of the circle. Tapping the indicator will bring upwards the Nearby Pokémon screen. If the DexNav is not the active application, the same indicator will exist overlain on its tab. If the DexNav is in a fullscreen mode when a nearby Pokémon is detected, information technology will automatically switch to the Nearby Pokémon screen. If a hidden Pokémon is nowadays at the same time, however, its display will have priority over the nearby Pokémon's.

Upon entering the Nearby Pokémon screen, the Pokémon is registered as seen in the Pokédex if it was non already. Some overworld Pokémon, such as the wild Wingull on Road 104, will increment the come across count each time the player returns to the location, simply other detectable Pokémon, such as Peeko, will only increase the encounter count if their species is being registered for the first time.

Detector Fashion will not activate for overworld Legendary Pokémon, such as the Eon duo and Rayquaza, nor invisible Kecleon. Due to the scrambling of the PokéNav Plus in Hoenn's Core, the Detector Mode cannot exist used on Kyogre or Groudon.

If the Nearby Pokémon screen is being displayed while the actor passes detectable nearby Pokémon, the number shown on the screen for the run across count will stay the aforementioned, but its actual value will still increase for each eligible Pokémon the player passes.

On the Nearby Pokémon screen, the Pokémon's name, image, and Search Level are displayed, as well as its type if the Pokémon has been owned. The screen also includes a button that takes the thespian direct to the Pokémon's Pokédex entry. The background on this screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon. Except for the lack of a "Search" button, this is identical to the Found Pokémon screen.

Subconscious Pokémon

A hidden Skitty appearing while the DexNav is showing the catching progress screen

Occasionally while the player is walking, Pokémon that are hiding nearby in alpine grass or like natural hazards may partially reveal themselves to the role player'due south view in the overworld. These are subconscious Pokémon.

When a hidden Pokémon reveals itself, it will make its cry and rustle around in its tile. One of the Pokémon's appendages or extremities is often visible, sometimes shadowed. Some Pokémon requite other cues. For instance, Voltorb makes a yellow glow, while Kecleon is completely invisible.

Hidden Pokémon that spontaneously appear may come from any species recognized as being in the area past the DexNav except for species sectional to Horde Encounters or fishing. Hidden Pokémon can also actively exist searched for using the "Search" push button on the Institute Pokémon screen. Using this search office tin allow the player to force horde- or fishing-exclusive Pokémon to announced as hidden Pokémon.

Hidden Pokémon behave differently depending on the type of tile they reveal themselves in. Those in tall grass, long grass, or seaweed remain stationary, while those in water, deep sand, or cave tiles warp around a pocket-size, defined area, usually between three distinct spots. The stationary subconscious Pokémon volition begin actualization equally soon as the player obtains the DexNav, but only in a select few predefined locations on Road 101 and Route 102. They first appearing spontaneously after Brendan/May mentions Detector Manner on Road 102. Mobile hidden Pokémon will begin appearing spontaneously after the player obtains the Balance Badge.

Hidden Pokémon in h2o tin can only be encountered by Surfing; attempting to fish where a subconscious Pokémon is located volition ignore the hidden Pokémon.

In the water ice room of Shoal Cave, it is not possible to encounter hidden Pokémon spontaneously or through the search office.

After the histrion has defeated Groudon/Kyogre, Pokémon from outside the Hoenn Pokédex will brainstorm appearing as hidden Pokémon.

The DexNav will react if a hidden Pokémon appears near the player. If the DexNav is displaying the catching progress map, a magnifying drinking glass indicator circled in red volition flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will likewise be on the upper-right edge of the circle. An assertion mark will announced within of the magnifying drinking glass if the Pokémon has a high level. Tapping the indicator volition bring up the Hidden Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen fashion when a hidden Pokémon is detected, it will automatically switch to the Hidden Pokémon screen.

At a minimum, the Hidden Pokémon screen will ever show the Search Level of the target hidden Pokémon. If the player has owned the Pokémon, its type volition besides be displayed. When the actor is close enough to the Pokémon, its silhouette (which matches its appearance if it were to be encountered, including details like form and gender) and level will as well be shown. Other information, such as the Pokémon'south first motion, Ability, held item, and potential may also be displayed, depending on the species' Search Level. If the Pokémon has a special move, Hidden Ability, high level, or loftier potential, an exclamation mark will announced next to that datum on the screen. If the Pokémon is of a species that tin can only be encountered as a hidden Pokémon, an exclamation mark will appear above its silhouette. If the player is not close plenty to the Pokémon, the DexNav will only show a bones radar that indicates how far away from the Pokémon the player is by a number of arrows. The background of the Hidden Pokémon screen is shaded from gray to orangish depending on the number of times the player has seen the Pokémon.

If the player moves too far abroad from a subconscious Pokémon, information technology will disappear and the DexNav will lose its signal. A subconscious Pokémon will as well disappear if it is not encountered inside approximately 100 seconds. Over this time, the Pokémon will make eight cries at regular intervals, including its initial cry. A hidden Pokémon will too disappear if the thespian transitions to a different area or enters a battle with a Trainer or a wild Pokémon. Switching between areas that do not accept a transition, such as moving from Route 101 to Littleroot Boondocks, will not brand a hidden Pokémon disappear and the DexNav may continue reacting to its presence normally. Occasionally, a subconscious Pokémon volition also move or disappear more speedily than normal.

Budgeted

In club to approach a Pokémon without scaring it off, the role player must sneak towards it (while Surfing, this is indicated by moving without creating a wake). This is washed past carefully pushing the Circumvolve Pad without reaching its full tilt. It is not possible to sneak while cycling, running, using the Dowsing Machine, or using the D-pad. If the player is too close to the hidden Pokémon and dismounts a Wheel, mounts or dismounts a Surfing Pokémon, jumps down a ledge, walks, or runs, the Pokémon volition be scared off.

A mobile subconscious Pokémon may besides run abroad for no readily apparent reason when the player approaches and it disappears to warp to another spot; this may exist because the actor is continuing in the spot where the Pokémon wanted to motion to, preventing it from doing then.

A hidden Pokémon will also be scared off if a mobile NPC attempts to move directly through it, but non if the NPC merely passes near information technology.

A representation of the rings around a hidden Pokémon

Six concentric rings can exist drawn around a hidden Pokémon that ascertain how the Hidden Pokémon screen reacts and where the subconscious Pokémon gets scared.

Ring Radius Display Message
0 4 tiles Hidden Pokémon'southward data Due north/A
ane viii tiles Radar; three orangish and yellow arrows "Endeavor moving more slowly."
two 11 tiles Radar; three yellow arrows "There seems to be a Pokémon somewhere..."
3 14 tiles Radar; two yellow arrows
four xviii tiles Radar; ane xanthous pointer
5 23.9 tiles Radar; no arrows
Hidden Pokémon screen closes "There is no reaction."

Within ring 0 (in ruddy in the image on the right), the hidden Pokémon will become scared if the thespian enters a tile without sneaking. In other words, in order to enter the range where the DexNav can display a hidden Pokémon'southward information, the actor must usually sneak. The exception is whatsoever of the tiles that are four paces directly northward, south, eastward, or west of the Pokémon: the player may enter these spaces without sneaking, just if they do not sneak when leaving them, the Pokémon volition be scared off. If the actor is close enough, information technology is however possible to run or surf swiftly to the target before it has a take a chance to run away.

If the player moves outside of ring v, the Pokémon disappears and the DexNav loses the hidden Pokémon'southward signal.

These rings are not limited by the bounds of the area where the hidden Pokémon appeared. If any of the rings extend into parts of a different route or boondocks that the role player can run across, the hidden Pokémon will remain visible and the DexNav will continue to react in that location.

Special qualities

The Hidden Pokémon screen for a Skitty that has a special motility and high potential

Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.

  • Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the Egg Moves of the outset Pokémon in its evolutionary family. If a Pokémon has a special move, the DexNav volition display an exclamation mark next to the First Motion heading. A special movement known this way can exist taught at the Move Reminder if forgotten.
    • For case, Marill's special moves are only selected from Azurill'due south Egg Moves, not its own.
  • Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.
  • Subconscious Pokémon can exist 10 levels higher than the level otherwise possible in that area. If a Pokémon is at a higher level due to this, an exclamation mark will appear side by side to its level. Whenever this occurs, the Pokémon will also have an Egg Motion as its kickoff movement.
    • By chaining hidden Pokémon, a separate bonus of up to 20 levels tin likewise be reached (making the total possible bonus +xxx levels).
  • Hidden Pokémon tin can accept some number of perfect IVs (that is, IVs ready to 31), indicated by the number of stars highlighted under the Potential heading. The number of stars only indicates the number of perfect IVs that the DexNav has forced; unforced IVs may still randomly be 31, resulting in, for instance, a Pokémon with a two-star potential that actually has a 3rd perfect IV. If a Pokémon'southward potential is 3 stars, the DexNav will display an assertion mark side by side to the stars.
  • There is a small chance a Hidden Pokémon may exist forced to be Shiny.

As the player builds a chain of hidden Pokémon, the Pokémon found will be more probable to take these traits.

Search Level

Every species of Pokémon has its own Search Level, equal to the number of times that species has been seen (the "times encountered", as shown in the Pokédex). It has a maximum of 999. Every bit a species' Search Level increases, the DexNav will exist able to requite the player more details about subconscious Pokémon of that species. The color of the background on the Found Pokémon, Nearby Pokémon, and Hidden Pokémon screens ranges from shades of gray to orangish depending on the bailiwick Pokémon's Search Level.

In that location are ii ways to run into more than of a Pokémon and increment its Search Level:

  • Encounter a specimen of the desired species in a battle (wild or with a Trainer, including Surreptitious Base of operations Trainers)
    • Pokémon encountered in Link Battles are not counted every bit being seen
    • If a species appears more than than once in a boxing, such equally in a Horde Encounter, each private counts separately
  • View a Pokémon past using the DexNav's Detector Mode

Benefits

As a species' Search Level increases, it becomes possible to encounter Pokémon of that species with certain attributes, and the DexNav displays more information most hidden Pokémon of that species.

Search Level New in display New attributes
0 Pokémon'south level Additional level (+10)
0- and 1-star potential
Egg Move as first move
1
2 Pokémon'south outset move
3 Pokémon'south Ability or held item*
4
5 Pokémon's potential
10 2-star potential
Hidden Power
25 3-star potential

At Search Levels 5, 10, 25, 50, and 100, the chances of a hidden Pokémon having high IVs, knowing an Egg Move, or having its Subconscious Ability increment. Beneath is an approximation of these chances based on observed hidden Pokémon encounters. Equally these values are based on observations, the true chances may be somewhat college or lower.

Attribute Search Level
0 5 10 25 l 100
0-star potential ? 85% 73% sixty% 62% 56%
one-star potential ? 14% 17% 17% 15% eight%
2-star potential ? 1%* nine% sixteen% 17% 24%
iii-star potential ? 0% one%* 7% 6% 12%
Egg Motility every bit get-go movement 21% 46% 58% 63% 65% 83%
Hidden Ability 0% 0% 5% fifteen% xx% 23%
Boosted level 4%

Shiny probability

The game performs a special calculation to determine if a hidden Pokémon volition be forced to be Shiny. This algorithm primarily depends on the Pokémon's Search Level, but may likewise be influenced by other factors. Notation that even if the game does non force a hidden Pokémon to be Shiny, it may yet naturally end up Shiny.

To bank check if a hidden Pokémon will be forced to be Shiny, the game compares a target value with a random number from 0 to ix,999, and if the random value is less than the target value, it volition be Shiny. The target value depends on the Pokémon's Search Level. For every Search Level from i to 100, the base target value increases by 6 (starting from 0); for every Search Level from 101 to 200, the base target value increases by 2; and for every Search Level higher up 200, the base target value increases by ane. The target value is the base of operations target value divided by 100. This ways that a Pokémon with a Search Level of 100 has a target of 600 / 100 = 6; if its Search Level is 200, the target is 800 / 100 = 8; if its Search Level is 250, the target is 850 / 100 = viii.5. Since this is compared confronting a random number less than 10,000, this means that the chance of forcing a Shiny Pokémon starts at a miniscule 1/10000 of 6% at Search Level i, and it increases past 0.01% subsequently every 16 2/3 Search Levels up to 100 (reaching 0.06% at Search Level 100), after every fifty Search Levels upwards to 200 (reaching 0.08% at Search Level 200), and later every 100 Search Levels thereafter. By comparison, the natural chance of finding a Shiny Pokémon is approximately 0.024%; the chance to strength a Shiny Pokémon simply exceeds this afterward Search Level 40.

This check to strength a Pokémon to be Shiny may exist repeated multiple times. For any hidden Pokémon, this check is performed at to the lowest degree once. If a random number from 0 to 99 is less than 4, it volition exist performed iv extra times. If the role player has the Shiny Charm, the check will be performed two extra times. Finally, if the player is encountering their 50th Pokémon in a chained streak of subconscious Pokémon, the check will be performed five extra times, or if they are encountering their 100th chained Pokémon, information technology will exist performed 10 extra times. These extra checks can stack, for a maximum possible number of 17 checks.[1]

Below lists the chance of the Dexnav forcing a shiny encounter. These will exist in applied improver too, just independently of, the usual 0.024% before the Shiny Charm, and 0.073% after the Shiny Charm

Search Level Target Value No Charm
non 50th or 100th in Chain
Shiny Charm
not 50th or 100th in Chain
Shiny Charm
50th in Chain
Shiny Charm
100th in Chain
1 6 0.001% 0.002% 0.005% 0.008%
100 600 0.060% 0.180% 0.478% 0.774%
200 800 0.080% 0.240% 0.636% 1.030%
300 900 0.090% 0.270% 0.715% 1.157%
400 k 0.100% 0.299% 0.794% ane.284%
500 1100 0.110% 0.329% 0.873% 1.411%
750 1350 0.135% 0.404% one.070% ane.727%
999 1599 0.160% 0.478% 1.265% two.039%

Chaining

Similarly to the Poké Radar, hidden Pokémon can as well be chained although chaining with hidden Pokémon is easier than with the Poké Radar.

A concatenation builds every time the player captures or defeats a hidden Pokémon of whatever species. If the player does not capture or defeat the Pokémon (whether the thespian chooses or is forced to abscond, such as past Roar, or the Pokémon escapes, such as past Teleport), the concatenation breaks. A chain will also interruption if, exterior of battle, a hidden Pokémon appeared and is not encountered (whether by scaring it away, waiting too long, walking also far away, leaving the area, or entering a dissimilar boxing). The chained Pokémon do non need to exist establish using the Search function, and the bulletin "The Pokémon couldn't be plant. Try looking in a unlike area!" does not break the chain if received when the Search part is used.

The level that hidden Pokémon appear at increases by one for each five successive encounters. This level bonus resets to aught every 100 encounters, for a max of an additional 20 levels.

Repels do non prevent hidden Pokémon from appearing, making it easier to build chains by preventing battles with non-hidden Pokémon.

In other languages

Language Title
The Netherlands Flag.png Dutch DexNav
France Flag.png French Navi-Dex
Germany Flag.png German Pokédex-Navi
Italy Flag.png Italian NaviDex
South Korea Flag.png Korean 도감내비 Dogam Naebi
Portugal Flag.png Portuguese DexNav
Spain Flag.png Spanish DexNav

Meet too

  • Habitat List

References

  1. Pokemon ORAS DexNav Shiny See Probability Analysis

External links

  • On the official ORAS site

How Do You Know if the Pokemon Is Shiny Using the Dexnav

Source: https://bulbapedia.bulbagarden.net/wiki/DexNav

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